Microsoft is preparing its own strmode service Project xCloud

Alfred Osborne
October 10, 2018

In a post written about the project, Microsoft's VP of cloud gaming Kareem Choudhry said, "Our vision for the evolution of gaming is similar to music and movies - entertainment should be available on demand and accessible from any screen".

Microsoft has promised to blow apart gaming restrictions with the announcement of its streaming service, Project xCloud. Would you like to play Xbox games on the go?

Project xCloud is already up and running, but it'll take a while to come to market as the company works out latency and compression technology for the best experience.

Online PC game distribution service Steam has an in-home computer to mobile device Steam Link service via app or dedicated set-top box, while, at the start of October, Google unveiled its Project Stream ambitions in partnership with French global studio network Ubisoft of Assassin's Creed fame.

The premise of xCloud seems to mirror that of the Xbox Play Anywhere initiative, which allowed players to purchase a game and then play it on their Windows 10 PC or their Xbox One.

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Last June, on the occasion of the conference Xbox E3, Phil Spencer recalls that the players would soon be able to play any game, anywhere, on any medium.

"We've architected a new customisable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it". In addition, one of the initial requirements specification is to ensure the health technologies Project xCloud in existing 4G networks. The system is being tested on mobile devices via touch input and with a Xbox Wireless Controller connected via Bluetooth. Public trials begin next year so keep an eye out for a beta sign up! Microsoft says that the touch overlay is being worked upon to provide maximum response in a minimal footprint and be game specific. Gaming giants are therefore looking forward to incorporating streaming technology which is projected to be the future of gaming.

"Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding".

"Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network", the company wrote.

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