Shadow of the Colossus 2018 team is working on another remake

Olive Hawkins
March 12, 2018

Speaking to Eurogamer recently, Bluepoint president Marco Thrush mentioned that, although the team could move on to an original IP, it is "doing another remake" that is "bigger" than Shadow of the Colossus.

The next project of Bluepoint Games, the studio behind Shadow of the Colossus for the PlayStation 4, is a "bigger" remake.

"Well, we could but we're doing another remake".

It seems that after the success of Shadow of the Colossus on the PS4, Bluepoint realized they have the full foundation to push even further. As well as the Shadow of the Colossus remake, Bluepoint Games also worked on a number of PS3 remaster collections, including the God of War Collection, Ico & Shadow of the Colossus Collection and Metal Gear Solid HD Collection, as well as the PS4 remasters Uncharted: The Nathan Drake Collection and Gravity Rush Remastered. They have aims to improve the art pipeline as well as improving the engine, the workflow of artists and such.

In E3 2017, Sony revealed that Shadow of the Colossus, the classic game from the PlayStation 2, will be receiving a remake for the PlayStation 4.

Bluepoint did not reveal any details on the next game that it will remake.

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It is anyone's guess what this new remake is for Bluepoint.

All of this should be 100 percent digested as a rumor, however, with the original game's server's recently shutting down, the trademark filing, and Bluepoint revealing its next game is another remake (and a bigger one at that), it feels like a ideal storm all pointing to a Demon Souls remake for the PS4.

According to speculations, the game that Bluepoint will remake next is Demon's Souls, the first game in the Souls series that ended with Dark Souls III. Now, this could have something to do with the fact that after the game's servers were shut down, multiple gamers took it upon themselves to create private servers for the game, something Sony and co. wouldn't be very fond of.

Yes, so that's a great trick we learned from the Last of Us guys, where they had ambient capsules that were approximating the shapes of the objects and they're just doing a screen-space raycasting against that to essentially get to soft ambient shadows, and then we do a multipass version of that, so we get just the direct normal occlusion and also a directional occlusion from the lighting model.

If you are a developer who wants to get in on the secret, why not apply for a job at Bluepoint.

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